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WH 40k Summer Campaign: Fate of Konor

A global campaign is a massive worldwide event, where your games can shape the future of the setting. Warhammer Age of Sigmar players got a chance to do this last year with Season of War, which saw the forces of Order successfully defend three fledgeling cities in the Realm of Life. This year, you Warhammer 40,000 players out there will get a go.

The story of the campaign will take place in Ultramar, as armies battle for the strategically vital system of Konor. Those of you down on your galactic geography will know that this system is one of the central planets of the 500 Worlds, and has long been a bastion within the alliance of Ultramar under the auspices of the famed Ultramarines Chapter. The forces of Chaos are well aware of the system’s wider strategic and iconic significance, and seek its utter corruption – and who better to achieve this than the Death Guard?

The campaign will be fought over 6 weeks, with a new battleground taking centre stage every 7 days. The outcome of each week’s battles will dictate the narrative for the next week, help to decide the overall winner of the campaign, and be enshrined in Warhammer 40,000 history for all time!

One of the great things about this campaign is that you can play anywhere. At home, in store, at a club – however you like and with any style of play you like: open, narrative, matched – all your results can count towards the outcome.

One you’ve played a few games, you’ll be able to register them in store. There are going to be thousands of participating locations around the world. Our own Warhammer and Games Workshop store will, of course, be involved, as will thousands of local independent hobby shops and gaming centres, so you shouldn’t be too far from a location where you can join in.

Imperial players can report their scores as they try to liberate or save the worlds of Konor, while you heretical Chaos fans out there can report your victories to spread contagion and plague across the worlds. We haven’t forgotten you xenos players though – you guys get to have a lot of fun. The rise of Chaos, and the Imperium’s attempts to halt it have left many planets easy pickings for opportunistic aliens. Each xenos victory can be used to reduce either the Chaos or Imperial score in your local area, representing the xenos forces disrupting the war effort on both fronts. So, if Chaos is winning in your area, and you want to stop them you can. Or, if the Imperium pulls ahead and you want to redress the balance, you can swap sides half way through the campaign! Typical treacherous xenos…

As there will be a different location fought for each week, the battle lines will be redrawn every 7 days, meaning that one side will never be guaranteed a victory, even if they take an early lead in the first weeks.

Watch out for the Fate of Konor website, where you’ll be able to keep up with the scores across the world and in your local area, stay up to date on the campaign narrative, and download resources like custom weekly missions.

The Fate of Konor is a massive worldwide campaign that will decide the fate of one of the primary planets in the 500 Worlds of Ultramar. You’ll be able to battle at home or in stores across a variety of planets and war zones in the system, and your games will decide the eventual fate of one of the strategically important worlds in the segmentum and the Imperium.

Join us from July 27th to Sept. 10th, get a roster sheet, and report any games you play in store to determine the fate of Konor.  This casual summer campaign is free to enter, and a great reason to play this awesome new edition of Warhammer 4ok!  You can play games any day of the week.  All games played during a week will be reported to Games Workshop each Wednesday, and will influence the narrative the following weeks.

Visit the event website



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